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AmigActive 10
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AACD 10.iso
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tagteam.c
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C/C++ Source or Header
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2000-04-04
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12KB
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359 lines
/***************************************************************************
Tag Team Wrestling hardware description:
This hardware is very similar to the BurgerTime/Lock N Chase family of games
but there are just enough differences to make it a pain to share the
codebase. It looks like this hardware is a bridge between the BurgerTime
family and the later Technos games, like Mat Mania and Mysterious Stones.
The video hardware supports 3 sprite banks instead of 1
The sound hardware appears nearly identical to Mat Mania
TODO:
* fix hi-score (reset) bug
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
void tagteam_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
READ_HANDLER( tagteam_mirrorvideoram_r );
WRITE_HANDLER( tagteam_mirrorvideoram_w );
READ_HANDLER( tagteam_mirrorcolorram_r );
WRITE_HANDLER( tagteam_mirrorcolorram_w );
WRITE_HANDLER( tagteam_video_control_w );
WRITE_HANDLER( tagteam_control_w );
int tagteam_vh_start (void);
void tagteam_vh_stop (void);
void tagteam_vh_screenrefresh (struct osd_bitmap *bitmap, int full_refresh);
static WRITE_HANDLER( sound_command_w )
{
soundlatch_w(offset,data);
cpu_cause_interrupt(1,M6502_INT_IRQ);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x07ff, MRA_RAM },
{ 0x2000, 0x2000, input_port_1_r }, /* IN1 */
{ 0x2001, 0x2001, input_port_0_r }, /* IN0 */
{ 0x2002, 0x2002, input_port_2_r }, /* DSW2 */
{ 0x2003, 0x2003, input_port_3_r }, /* DSW1 */
{ 0x4000, 0x43ff, tagteam_mirrorvideoram_r },
{ 0x4400, 0x47ff, tagteam_mirrorcolorram_r },
{ 0x4800, 0x4fff, MRA_RAM },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x07ff, MWA_RAM },
// { 0x2000, 0x2000, tagteam_unk_w },
{ 0x2001, 0x2001, tagteam_control_w },
{ 0x2002, 0x2002, sound_command_w },
// { 0x2003, 0x2003, MWA_NOP }, /* Appears to increment when you're out of the ring */
{ 0x4000, 0x43ff, tagteam_mirrorvideoram_w },
{ 0x4400, 0x47ff, tagteam_mirrorcolorram_w },
{ 0x4800, 0x4bff, videoram_w, &videoram, &videoram_size },
{ 0x4c00, 0x4fff, colorram_w, &colorram },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x03ff, MRA_RAM },
{ 0x2007, 0x2007, soundlatch_r },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x03ff, MWA_RAM },
{ 0x2000, 0x2000, AY8910_write_port_0_w },
{ 0x2001, 0x2001, AY8910_control_port_0_w },
{ 0x2002, 0x2002, AY8910_write_port_1_w },
{ 0x2003, 0x2003, AY8910_control_port_1_w },
{ 0x2004, 0x2004, DAC_0_data_w },
{ 0x2005, 0x2005, interrupt_enable_w },
{ -1 } /* end of table */
};
static int tagteam_interrupt(void)
{
static int coin;
int port;
port = readinputport(0) & 0xc0;
if (port != 0xc0) /* Coin */
{
if (coin == 0)
{
coin = 1;
return nmi_interrupt();
}
}
else coin = 0;
return ignore_interrupt();
}
INPUT_PORTS_START( tagteam )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* DSW1 - 7 not used?, 8 = VBLANK! */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, "A 2C/1C B 1C/1C" )
PORT_DIPSETTING( 0x08, "A 2C/1C B 1C/2C" )
PORT_DIPSETTING( 0x04, "A 2C/1C B 1C/3C" )
PORT_DIPSETTING( 0x03, "A 1C/1C B 2C/1C" )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0b, "A 1C/1C B 1C/2C" )
PORT_DIPSETTING( 0x07, "A 1C/1C B 1C/3C" )
PORT_DIPSETTING( 0x02, "A 1C/2C B 2C/1C" )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0e, "A 1C/2C B 1C/1C" )
PORT_DIPSETTING( 0x06, "A 1C/2C B 1C/3C" )
PORT_DIPSETTING( 0x01, "A 1C/3C B 2C/1C" )
PORT_DIPSETTING( 0x0d, "A 1C/3C B 1C/1C" )
PORT_DIPSETTING( 0x09, "A 1C/3C B 1C/2C" )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, "Control Panel" )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW2 - 3,4,5,6,7,8 = not used? */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x01, "Normal" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
3072, /* 3072 characters */
3, /* 3 bits per pixel */
{ 2*3072*8*8, 3072*8*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
768, /* 768 sprites */
3, /* 3 bits per pixel */
{ 2*768*16*16, 768*16*16, 0 }, /* the bitplanes are separated */
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo tagteam_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 4 }, /* chars */
{ REGION_GFX1, 0, &spritelayout, 0, 4 }, /* sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ?? */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct DACinterface dac_interface =
{
1,
{ 255 }
};
static struct MachineDriver machine_driver_tagteam =
{
/* basic machine hardware */
{
{
CPU_M6502,
1500000, /* 1.5 Mhz ?? */
readmem,writemem,0,0,
tagteam_interrupt,1
},
{
CPU_M6502 | CPU_AUDIO_CPU,
975000, /* 975 kHz ?? */
sound_readmem,sound_writemem,0,0,
nmi_interrupt,16 /* IRQs are triggered by the main CPU */
}
},
57, 3072, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 31*8-1 },
tagteam_gfxdecodeinfo,
32, 32,
tagteam_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
tagteam_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
},
{
SOUND_DAC,
&dac_interface
}
}
};
ROM_START( bigprowr )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "bf00-1.20", 0x08000, 0x2000, 0x8aba32c9 )
ROM_LOAD( "bf01.33", 0x0a000, 0x2000, 0x0a41f3ae )
ROM_LOAD( "bf02.34", 0x0c000, 0x2000, 0xa28b0a0e )
ROM_LOAD( "bf03.46", 0x0e000, 0x2000, 0xd4cf7ec7 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio code */
ROM_LOAD( "bf4.8", 0x04000, 0x2000, 0x0558e1d8 )
ROM_LOAD( "bf5.7", 0x06000, 0x2000, 0xc1073f24 )
ROM_LOAD( "bf6.6", 0x08000, 0x2000, 0x208cd081 )
ROM_LOAD( "bf7.3", 0x0a000, 0x2000, 0x34a033dc )
ROM_LOAD( "bf8.2", 0x0c000, 0x2000, 0xeafe8056 )
ROM_LOAD( "bf9.1", 0x0e000, 0x2000, 0xd589ce1b )
ROM_REGION( 0x12000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bf10.89", 0x00000, 0x2000, 0xb1868746 )
ROM_LOAD( "bf11.94", 0x02000, 0x2000, 0xc3fe99c1 )
ROM_LOAD( "bf12.103", 0x04000, 0x2000, 0xc8717a46 )
ROM_LOAD( "bf13.91", 0x06000, 0x2000, 0x23ee34d3 )
ROM_LOAD( "bf14.95", 0x08000, 0x2000, 0xa6721142 )
ROM_LOAD( "bf15.105", 0x0a000, 0x2000, 0x60ae1078 )
ROM_LOAD( "bf16.93", 0x0c000, 0x2000, 0xd33dc245 )
ROM_LOAD( "bf17.96", 0x0e000, 0x2000, 0xccf42380 )
ROM_LOAD( "bf18.107", 0x10000, 0x2000, 0xfd6f006d )
ROM_REGION( 0x0040, REGION_PROMS )
ROM_LOAD( "fko.8", 0x0000, 0x0020, 0xb6ee1483 )
ROM_LOAD( "fjo.25", 0x0020, 0x0020, 0x24da2b63 ) /* What is this prom for? */
ROM_END
ROM_START( tagteam )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "prowbf0.bin", 0x08000, 0x2000, 0x6ec3afae )
ROM_LOAD( "prowbf1.bin", 0x0a000, 0x2000, 0xb8fdd176 )
ROM_LOAD( "prowbf2.bin", 0x0c000, 0x2000, 0x3d33a923 )
ROM_LOAD( "prowbf3.bin", 0x0e000, 0x2000, 0x518475d2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for audio code */
ROM_LOAD( "bf4.8", 0x04000, 0x2000, 0x0558e1d8 )
ROM_LOAD( "bf5.7", 0x06000, 0x2000, 0xc1073f24 )
ROM_LOAD( "bf6.6", 0x08000, 0x2000, 0x208cd081 )
ROM_LOAD( "bf7.3", 0x0a000, 0x2000, 0x34a033dc )
ROM_LOAD( "bf8.2", 0x0c000, 0x2000, 0xeafe8056 )
ROM_LOAD( "bf9.1", 0x0e000, 0x2000, 0xd589ce1b )
ROM_REGION( 0x12000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prowbf10.bin", 0x00000, 0x2000, 0x48165902 )
ROM_LOAD( "bf11.94", 0x02000, 0x2000, 0xc3fe99c1 )
ROM_LOAD( "prowbf12.bin", 0x04000, 0x2000, 0x69de1ea2 )
ROM_LOAD( "prowbf13.bin", 0x06000, 0x2000, 0xecfa581d )
ROM_LOAD( "bf14.95", 0x08000, 0x2000, 0xa6721142 )
ROM_LOAD( "prowbf15.bin", 0x0a000, 0x2000, 0xd0de7e03 )
ROM_LOAD( "prowbf16.bin", 0x0c000, 0x2000, 0x75ee5705 )
ROM_LOAD( "bf17.96", 0x0e000, 0x2000, 0xccf42380 )
ROM_LOAD( "prowbf18.bin", 0x10000, 0x2000, 0xe73a4bba )
ROM_REGION( 0x0040, REGION_PROMS )
ROM_LOAD( "fko.8", 0x0000, 0x0020, 0xb6ee1483 )
ROM_LOAD( "fjo.25", 0x0020, 0x0020, 0x24da2b63 ) /* What is this prom for? */
ROM_END
GAME( 1983, bigprowr, 0, tagteam, tagteam, 0, ROT270, "Technos", "The Big Pro Wrestling!" )
GAME( 1983, tagteam, bigprowr, tagteam, tagteam, 0, ROT270, "Technos (Data East license)", "Tag Team Wrestling" )